Everyone agreed it was gone.
Pars Games · Ankara
It wasn't.
It was here an hour ago.
We named the studio after it.
Original mobile games out of Ankara. No reskins. Nothing borrowed.
Pars Games · Ankara
Easy to miss. Impossible to forget.
Original mobile games out of Ankara. A few seconds to understand, a long while to be good at.
See the gamesThe record
Everything the studio has actually made.
Not a roadmap and not a wishlist. Each entry goes up when it exists and can be played. The list is short because that is the truth of it.
Camera trap
Stop it inside the lines
This is how the animal got back into the record. Somebody left a camera out on a ridge and waited for the one moment it came through.
One press, and the only question was when. A small action with a clear consequence: that is where our games begin.
How we work
Four of the rules we work by.
- 01
If it isn't written down, it doesn't exist.
Art direction is written before anything is drawn, and the reasoning is recorded next to the decision.
- 02
Grey boxes before colour.
Every mechanic is played on a real device long before it gets an illustration. It costs us months of screenshots.
- 03
Learn from players. Keep improving.
We test playable builds early and turn feedback into small, measurable improvements.
- 04
Ask the player for nothing you don't need.
If a game does not need an account or a piece of personal information, it should not ask for it.
Careers
Come and build these with us.
Small teams, whole games, and your name on what ships.
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Whole worlds, built from the table up. -
Ideas become something playable before they are polished. -
Every decision serves the player's experience.
Open roles go up on the careers page before anywhere else. Art, engineering and audio.
Explore careers